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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_IfThenElse
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_IfThenElse.h |
Include | #include "K2Node_IfThenElse.h" |
Syntax
class UK2Node_IfThenElse : public UK2Node
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_IfThenElse
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UEdGraphPin * | Get the condition pin | |
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UEdGraphPin * | GetElsePin () |
Get the return value pin |
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UEdGraphPin * | GetThenPin () |
Get the then output pin |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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FText | Gets the tooltip to display when over the node |