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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Syntax
struct FOptionalPinFromProperty
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bCanToggleVisibility | |
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uint8: 1 | bHasOverridePin | |
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uint8: 1 | bIsMarkedForAdvancedDisplay | |
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uint8: 1 | bIsOverrideEnabled | TRUE if the override value is enabled for use |
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uint8: 1 | bIsOverridePinVisible | TRUE if the override pin is visible |
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uint8: 1 | bIsSetValuePinVisible | TRUE if the override value should be set through this pin |
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uint8: 1 | bPropertyIsCustomized | |
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uint8: 1 | bShowPin | |
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FName | CategoryName | |
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FString | PropertyFriendlyName | |
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FName | PropertyName | |
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FText | PropertyTooltip |
Constructors
Type | Name | Description | |
---|---|---|---|
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FOptionalPinFromProperty
(
FName InPropertyName, |