Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CallFunction
- UK2Node_CallMaterialParameterCollectionFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h |
Include | #include "K2Node_CallMaterialParameterCollectionFunction.h" |
Syntax
class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UK2Node_CallMaterialParameterCollectionFunction
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PinDefaultValueChanged
(
UEdGraphPin* Pin |
Called when the DefaultValue of one of the pins of this node is changed in the editor |
![]() ![]() ![]() |
void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |