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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_TemporaryVariable
- UDEPRECATED_K2Node_LocalVariable
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TemporaryVariable.h |
Include | #include "K2Node_TemporaryVariable.h" |
Syntax
class UK2Node_TemporaryVariable : public UK2Node
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsPersistent | Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it |
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FEdGraphPinType | VariableType |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_TemporaryVariable
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UEdGraphPin * | Get variable pin |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. |
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | |
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void | Called at the end of ReconstructNode, allows node specific work to be performed |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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bool | CanPasteHere
(
const UEdGraph* TargetGraph |
Determine if this node can live in the specified graph |
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FString | Tries to come up with a descriptive name for the compiled output | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Determine if a node of this type can be created for the specified graph. |