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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- FNodeHandlingFunctor
- FKCHandler_EventEntry
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h |
Include | #include "EventEntryHandler.h" |
Syntax
class FKCHandler_EventEntry : public FNodeHandlingFunctor
Constructors
Type | Name | Description | |
---|---|---|---|
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FKCHandler_EventEntry
(
FKismetCompilerContext& InCompilerContext |
Overridden from FNodeHandlingFunctor
Type | Name | Description | |
---|---|---|---|
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void | Compile
(
FKismetFunctionContext& Context, |
|
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void | RegisterNet
(
FKismetFunctionContext& Context, |