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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_Switch
- UK2Node_SwitchEnum
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h |
Include | #include "K2Node_SwitchEnum.h" |
Syntax
class UK2Node_SwitchEnum :
public UK2Node_Switch,
public INodeDependingOnEnumInterface
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UEnum > | Enum | Name of the enum being switched on |
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TArray< FName > | EnumEntries | List of the current entries in the enum |
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TArray< FText > | EnumFriendlyNames | List of the current entries in the enum |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_SwitchEnum
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UK2Node_Switch
Type | Name | Description | |
---|---|---|---|
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void | Adds a new execution pin to a switch node | |
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void | Helper method to set-up pins | |
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void | Helper method to set-up correct selection pin | |
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FEdGraphPinType | GetPinType () |
Gets the pin type from the schema for the subclass |
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void | RemovePin
(
UEdGraphPin* TargetPin |
Don't support removing pins from an enum |
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void | RemovePinFromSwitchNode
(
UEdGraphPin* TargetPin |
Removes the specified execution pin from an switch node |
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bool | Determines whether the add button should be enabled |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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bool | Return whether the node's execution pins should support the remove execution pin action | |
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ERedirectType | DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
|
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | AddPinSearchMetaDataInfo
(
const UEdGraphPin* Pin, |
Adds node pin data to the search metadata, override to collect more data that may be desirable to search for |
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bool | Whether or not this node allows users to edit the advanced view flag of pins (actually edit the property, not the same as show/hide advanced pins). | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |
Overridden from INodeDependingOnEnumInterface
Type | Name | Description | |
---|---|---|---|
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UEnum * | GetEnum () |
|
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void | ReloadEnum
(
UEnum* InEnum |
|
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bool |