Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CreateDelegate
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
Include | #include "K2Node_CreateDelegate.h" |
Syntax
class UK2Node_CreateDelegate : public UK2Node
Variables
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UK2Node_CreateDelegate
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UEdGraphPin * | ||
![]() ![]() |
UFunction * | ||
![]() ![]() |
FName | ||
![]() ![]() |
UEdGraphPin * | ||
![]() ![]() |
UClass * | GetScopeClass
(
bool bDontUseSkeletalClassForSelf |
|
![]() |
void | HandleAnyChange
(
bool bForceModify |
|
![]() |
void | HandleAnyChange
(
UEdGraph*& OutGraph, |
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. |
![]() |
void | ||
![]() ![]() |
bool | ||
![]() |
void | SetFunction
(
FName Name |
Set new Function name (Without notifying about the change) |
![]() ![]() |
void | ValidationAfterFunctionsAreCreated
(
FCompilerResultsLog& MessageLog, |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
![]() ![]() ![]() |
ERedirectType | DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. |
![]() ![]() ![]() |
void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
![]() ![]() ![]() |
FText | Override to provide a default category for specific node types to be listed under. | |
![]() ![]() ![]() |
int32 | ||
![]() ![]() ![]() |
bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
![]() ![]() |
void | Called at the end of ReconstructNode, allows node specific work to be performed |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | AddSearchMetaDataInfo
(
TArray< struct FSearchTagDataPair >& OutTaggedMetaData |
Add's node data to the search metadata, override to collect more data that may be desirable to search for |
![]() ![]() |
void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
![]() ![]() ![]() |
UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | |
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() |
void | Called when something external to this node has changed the connection list of any of the pins in the node | |
![]() ![]() |
void | PinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor |
![]() ![]() |
void | PinTypeChanged
(
UEdGraphPin* Pin |
Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet) |