Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FEdGraphSchemaAction_K2NewNode
- FEdGraphSchemaAction_K2AddCallOnActor
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_K2AddCallOnActor : public FEdGraphSchemaAction_K2NewNode
Remarks
Action to add a 'call function on actor(s)' set of nodes to the graph
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TObjectPtr< class AActor > > | LevelActors | Pointer to actors in level we want to call function on |
Constructors
Type | Name | Description | |
---|---|---|---|
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FEdGraphSchemaAction_K2AddCallOnActor
(
FText InNodeCategory, |
Functions
Type | Name | Description | |
---|---|---|---|
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FName | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
GC. |
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FName | GetTypeId () |
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |