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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_GetEnumeratorName
- UK2Node_GetEnumeratorNameAsString
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorName.h |
Include | #include "K2Node_GetEnumeratorName.h" |
Syntax
class UK2Node_GetEnumeratorName : public UK2Node
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_GetEnumeratorName
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | EarlyValidation
(
FCompilerResultsLog& MessageLog |
This function if used for nodes that needs CDO for validation (Called before expansion) |
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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FText | Return title if drawing this node in 'compact' mode | |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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int32 | ||
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bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
|
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | |
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void | Called at the end of ReconstructNode, allows node specific work to be performed | |
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bool | Should draw compact |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Constants
Name | Description |
---|---|
EnumeratorPinName |