Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_MakeContainer
- UK2Node_MakeMap
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h |
Include | #include "K2Node_MakeMap.h" |
Syntax
class UK2Node_MakeMap : public UK2Node_MakeContainer
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UK2Node_MakeMap
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node_MakeContainer
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | GetKeyAndValuePins
(
TArray< UEdGraphPin* >& KeyPins, |
|
![]() ![]() ![]() |
FName | Returns a reference to the output array pin of this node, which is responsible for defining the type | |
![]() ![]() ![]() |
FName | GetPinName
(
int32 PinIndex |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
![]() ![]() ![]() |
FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
![]() ![]() ![]() |
FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
![]() ![]() ![]() |
void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node |
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() ![]() |
FText | Gets the tooltip to display when over the node | |
![]() ![]() ![]() |
bool | Does the node context menu inherit parent class's menu | |
![]() ![]() ![]() |
void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from IK2Node_AddPinInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddInputPin () |
Add an additional input pin to this node |