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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FEdGraphSchemaAction_K2NewNode
- FEdGraphSchemaAction_K2AddCallOnActor
- FEdGraphSchemaAction_K2AddComponent
- FEdGraphSchemaAction_K2AddCustomEvent
- FEdGraphSchemaAction_K2AddEvent
- FEdGraphSchemaAction_K2AssignDelegate
- FEdGraphSchemaAction_K2TargetNode
- FEdGraphSchemaAction_K2Event
- FEdGraphSchemaAction_K2InputAction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Syntax
struct FEdGraphSchemaAction_K2NewNode : public FEdGraphSchemaAction
Remarks
Action to add a node to the graph
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bGotoNode | |
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TObjectPtr< class UK2Node > | NodeTemplate | Template of node we want to create |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FEdGraphSchemaAction_K2NewNode
(
FText InNodeCategory, |
Functions
Type | Name | Description | |
---|---|---|---|
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UEdGraphNode * | CreateNode
(
UEdGraph* ParentGraph, |
|
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UEdGraphNode * | CreateNode
(
UEdGraph* ParentGraph, |
|
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NodeType * | ||
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NodeType * | SpawnNode
(
UEdGraph* ParentGraph, |
|
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NodeType * | SpawnNodeFromTemplate
(
UEdGraph* ParentGraph, |
|
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FName | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
GC. |
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FName | GetTypeId () |
|
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |