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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CallFunction
- UK2Node_CallDataTableFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h |
Include | #include "K2Node_CallDataTableFunction.h" |
Syntax
class UK2Node_CallDataTableFunction : public UK2Node_CallFunction
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_CallDataTableFunction
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | PinDefaultValueChanged
(
UEdGraphPin* Pin |
Called when the DefaultValue of one of the pins of this node is changed in the editor |