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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_Variable
- UK2Node_StructOperation
- UK2Node_StructMemberSet
- UK2Node_MakeStruct
- UK2Node_SetFieldsInStruct
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h |
Include | #include "K2Node_MakeStruct.h" |
Syntax
class UK2Node_MakeStruct : public UK2Node_StructMemberSet
Remarks
Pure kismet node that creates a struct with specified values for each member.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bMadeAfterOverridePinRemoval | Helper property to handle upgrades from an old system of displaying pins for the override values that properties referenced as a conditional of being set in a struct |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_MakeStruct
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CanBeMade
(
const UScriptStruct* Struct, |
Returns false if: |
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bool | CanBeSplit
(
const UScriptStruct* Struct, |
Can this struct be used as a split pin |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | ConvertDeprecatedNode
(
UEdGraph* Graph, |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one |
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FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
|
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ERedirectType | DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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bool | Return whether to draw this node as a small variable node | |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | |
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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FText | Gets the tooltip to display when over the node | |
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void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. | |
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void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PreSave
(
FObjectPreSaveContext SaveContext |
Presave function. |
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void | Handles reading, writing, and reference collecting using FArchive. |
Classes
Type | Name | Description | |
---|---|---|---|
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FMakeStructPinManager |