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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Syntax
struct FKismetUserDeclaredFunctionMetadata
Remarks
This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCallInEditor | |
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bool | bIsDeprecated | |
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bool | bIsUnsafeDuringActorConstruction | |
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bool | bThreadSafe | |
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FText | Category | |
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FText | CompactNodeTitle | |
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FString | DeprecationMessage | |
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int8 | HasLatentFunctions | Cached value for whether or not the graph has latent functions, positive for TRUE, zero for FALSE, and INDEX_None for undetermined |
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FLinearColor | InstanceTitleColor | |
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FText | Keywords | |
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FText | ToolTip |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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const FString & | GetMetaData
(
FName Key |
Gets a metadata value on the function; asserts if the value isn't present. |
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const TMap< FName, FString > & | Gets all metadata associated with this function | |
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bool | HasMetaData
(
FName Key |
Checks if there is metadata for a key |
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void | RemoveMetaData
(
FName Key |
Clear metadata value on the function |
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void | SetMetaData
(
FName Key, |
Set a metadata value on the function |
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void | SetMetaData
(
FName Key, |
Set a metadata value on the function |