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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Event
- UK2Node_InputTouchEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouchEvent.h |
Include | #include "K2Node_InputTouchEvent.h" |
Syntax
class UK2Node_InputTouchEvent : public UK2Node_Event
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bConsumeInput | |
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uint8: 1 | bExecuteWhenPaused | |
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uint8: 1 | bOverrideParentBinding | |
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TEnumAsByte< EInputEvent > | InputKeyEvent |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_InputTouchEvent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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UClass * | Returns which dynamic binding class (if any) to use for this node. | |
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void | RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. |