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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- IK2Node_EventNodeInterface
- UAnimGraphNode_LinkedAnimGraphBase
- UAnimGraphNode_LinkedAnimGraph
- UAnimGraphNode_LinkedAnimLayer
- UK2Node_EnhancedInputAction
- UK2Node_Event
- UK2Node_ActorBoundEvent
- UK2Node_ComponentBoundEvent
- UK2Node_CustomEvent
- UK2Node_GameplayCueEvent
- UK2Node_InputActionEvent
- UK2Node_InputAxisEvent
- UK2Node_InputAxisKeyEvent
- UK2Node_InputVectorAxisEvent
- UK2Node_InputKeyEvent
- UK2Node_InputTouchEvent
- UK2Node_WidgetAnimationEvent
- UK2Node_InputAction
- UK2Node_InputKey
- UK2Node_InputTouch
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EventNodeInterface.h |
Include | #include "K2Node_EventNodeInterface.h" |
Syntax
class IK2Node_EventNodeInterface
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FEdGraphSchemaAction > | GetEventNodeAction
(
const FText& ActionCategory |