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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_Switch
- UK2Node_SwitchName
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchName.h |
Include | #include "K2Node_SwitchName.h" |
Syntax
class UK2Node_SwitchName : public UK2Node_Switch
Variables
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_SwitchName
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node_Switch
Type | Name | Description | |
---|---|---|---|
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void | Adds a new execution pin to a switch node | |
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void | ||
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void | ||
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FName | GetPinNameGivenIndex
(
int32 Index |
|
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FEdGraphPinType | GetPinType () |
Gets the pin type from the schema for the subclass |
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FName | Gets a unique pin name, the next in the sequence | |
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void | RemovePin
(
UEdGraphPin* TargetPin |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |