Description
Forces tracking of the input animation (on all physics bodies) for the next N frames
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Reset,Simulate |
| Type | FRigUnit_TrackInputPose |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsSolverComponentKey | The solver to relate this new physics element to | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsSolver") |
| NumberOfFrames | The number of frames to track the input pose for | int32 | 1 |
| bForceNumberOfFrames | If true, then the number will be forced, potentially reducing the number. If false, then the NumberOfFrames will only be used to increase the number of frames remaining. | bool | False |