Description
Sets the target for a physics control and updates the target velocities based on the previews targets (which will be overwritten)
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchyUpdateControlTarget |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsControlComponentKey | The Physics Control component to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsControl") |
| TargetPosition | The target position of the child body, relative to the parent body | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
| TargetOrientation | The target orientation of the child body, relative to the parent body | Rotator | (Pitch=0.000000,Yaw=0.000000,Roll=0.000000) |
| DeltaTime | The delta time used to calculate the target velocity | float | 0.000000 |