| Transforms |
An array of input transforms to draw |
TArray<FTransform> |
() |
| ParentIndices |
An array of parent indices for each transform. If this is specified lines will be drawn from each child to parent to represent a hierarchy. |
TArray<int32> |
() |
| Mode |
The mode to use when drawing the transforms |
Rig Unit Debug Transform Mode |
Axes |
| Color |
The debug color to use |
Linear Color |
(R=1.000000,G=1.000000,B=1.000000,A=1.000000) |
| Thickness |
The line thickness to use |
float |
0.000000 |
| Scale |
The scale to scale the transforms by |
float |
10.000000 |
| WorldOffset |
The world offset to pre-multiply the transforms with |
Transform |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| bEnabled |
If False the debug drawing will be skipped |
bool |
True |
| DebugDrawSettings |
The debug draw settings for this node |
Rig VMDebug Draw Settings |
(DepthPriority=SDPG_Foreground,Lifetime=-1.000000) |