To Vectors (FRigVMFunction_MathMatrixToVectors)
Converts the matrix to its vectors
Information
| Plugin | RigVM |
| Category | Math|Matrix |
| Tags | Make,Construct |
| Type | FRigVMFunction_MathMatrixToVectors |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Value | The matrix to split up to vectors | Matrix | (XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000)) |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Origin | The resulting origin | Vector | |
| X | The resulting X component | Vector | |
| Y | The resulting Y component | Vector | |
| Z | The resulting Z component | Vector |
To Vectors ()
Retrieves the forward, right and up vectors of a quaternion Retrieves the forward, right and up vectors of a transform's quaternion
Information
| Plugin | RigVM |
| Category | Math |
| Tags | ToVectors,To Vectors,Forward,Right,Up |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Value | The input quaternion | Quat Transform |
(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000) |