Description
Imports all bones (and curves) from the currently assigned skeleton. Note: This node only runs as part of the construction event.
Information
| Plugin | ControlRig |
| Category | DynamicHierarchy |
| Tags | Skeleton,Mesh,AddBone,AddCurve,Spawn |
| Type | FRigUnit_HierarchyImportFromSkeleton |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| NameSpace | The namespace to use when importing bones and curves | FName | None |
| bIncludeCurves | If True the curves will be imported | bool | False |
| bIncludeMeshSockets | If true the mesh sockets will be imported | bool | False |
| bIncludeVirtualBones | If true virtual bones will be imported | bool | True |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Items | The resulting imported items | TArray<FRigElementKey> |