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API > API/Plugins > API/Plugins/ControlRigPhysics
Forces tracking of the input animation (on all physics bodies) for the next N frames
| Name | FRigUnit_TrackInputPose |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsExecution.h |
| Include Path | #include "RigPhysicsExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Track Input Pose", Keywords="Reset,Simulate"))
struct FRigUnit_TrackInputPose : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_TrackInputPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_TrackInputPose() |
RigPhysicsExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceNumberOfFrames | bool | If true, then the number will be forced, potentially reducing the number. | RigPhysicsExecution.h |
|
| NumberOfFrames | int | The number of frames to track the input pose for. | RigPhysicsExecution.h |
|
| PhysicsSolverComponentKey | FRigComponentKey | The solver to relate this new physics element to. | RigPhysicsExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsExecution.h |