Description
SetTransformArray is used to set an array of transforms on the hierarchy.
Note: For Controls when setting the initial transform this node
actually sets the Control's offset transform and resets the local
values to (0, 0, 0).
IO
Name
Description
Permitted Types
Default Value
ExecutePin
This property is used to chain multiple mutable units together
Execute Context
Name
Description
Permitted Types
Default Value
Items
The item to set the transform for
TArray <FRigElementKey >
()
Space
Defines if the transform should be set in local or global space
Rig VMTransform Space
GlobalSpace
bInitial
Defines if the transform should be set as current (false) or initial (true). Initial transforms for bones and other elements in the hierarchy represent the reference pose's value.
bool
False
Transforms
The new transform of the given item
TArray <FTransform >
()
Weight
Defines how much the change will be applied
float
1.000000
bPropagateToChildren
If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move.
bool
True