Description
SetRelativeTransform is used to set a single transform from a hierarchy in the space of another item SetRelativeTranslation is used to set a single translation from a hierarchy in the space of another item SetRelativeRotation is used to set a single rotation from a hierarchy in the space of another item
Information
| Plugin | ControlRig |
| Category | Transforms |
| Tags | Set Relative Transform,Offset,Local,Set Relative Translation,Set Relative Rotation |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Child | The child item to set the transform for | Rig Element Key |
(Type=Bone,Name="") |
| Parent | The parent item to use. The child transform will be set in the space of the parent. | Rig Element Key |
(Type=Bone,Name="") |
| bParentInitial | Defines if the parent's transform should be determined as current (false) or initial (true). Initial transforms for bones and other elements in the hierarchy represent the reference pose's value. | bool |
False |
| Value | The transform of the child item relative to the provided parent | Quat Transform Vector |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| Weight | Defines how much the change will be applied | float |
1.000000 |
| bPropagateToChildren | If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. | bool |
True |