Child
The name of the item to apply aim
Rig Element Key
(Type=None,Name="")
bMaintainOffset
Maintains the offset between child and weighted average of parents based on initial transforms
bool
True
Filter
Filters the final rotation by axes based on the euler rotation order defined in the node's advanced settings If flipping is observed, try adjusting the rotation order
Filter Option Per Axis
(bX=True,bY=True,bZ=True)
AimAxis
Child is rotated so that its AimAxis points to the parents
Vector
(X=1.000000,Y=0.000000,Z=0.000000)
UpAxis
Child is rotated around the AimAxis so that its UpAxis points to/Aligns with the WorldUp target
Vector
(X=0.000000,Y=0.000000,Z=1.000000)
WorldUp
Defines how Child should rotate around the AimAxis. This is the aim target for the UpAxis
Rig Unit Aim Constraint World Up
(Target=(X=0.000000,Y=0.000000,Z=1.000000),Kind=Direction,Space=(Type=None,Name=""))
Parents
The array of parents to constaint this aim to
TArray <FConstraintParent >
(())
AdvancedSettings
The advanced settings to use for the constraint
Rig Unit Aim Constraint Advanced Settings
(DebugSettings=(bEnabled=False,Scale=10.000000,WorldOffset=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))),RotationOrderForFilter=XZY)
Weight
The weight to use when applying the resulting transform to the child
float
1.000000