AccumulateMul ()
Multiplies a value over time over and over again Multiplies a vector over time over and over again
Information
| Plugin | RigVM |
| Category | Simulation|Accumulate |
| Tags | AccumulateMul,Accumulate Mul (Float),Simulate,**,Accumulate Mul (Vector) |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Multiplier | The multiplier to apply for every iteration | float Vector |
1.000000 |
| InitialValue | The initial value to start at | float Vector |
1.000000 |
| bIntegrateDeltaTime | If True the integration will be relying on the delta time to create more deterministic results with varying framerates. | bool |
False |
Outputs
AccumulateMul ()
Multiplies a quaternion over time over and over again Multiplies a transform over time over and over again
Information
| Plugin | RigVM |
| Category | Simulation|Accumulate |
| Tags | AccumulateMul,Accumulate Mul (Quaternion),Simulate,**,Accumulate Mul (Transform) |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Multiplier | The multiplier to apply for every iteration | Quat Transform |
(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000) |
| InitialValue | The initial value to start at | Quat Transform |
(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000) |
| bFlipOrder | If True the multiplier will be pre-multiplied, otherwise post-multiplied | bool |
False |
| bIntegrateDeltaTime | If True the integration will be relying on the delta time to create more deterministic results with varying framerates. | bool |
False |