| Owner |
The owner of the newly created component (must be set/valid) |
Rig Element Key |
(Type=Bone,Name="") |
| Solver |
The solver to relate this new physics body should be added to |
Rig Physics Body Solver Settings |
(PhysicsSolverComponentKey=(ElementKey=(Type=Bone,Name=""),Name="PhysicsSolver"),bUseAutomaticSolver=True,SourceBone=(Type=None,Name=""),TargetBone=(Type=None,Name=""),bIncludeInChecksForReset=True) |
| Dynamics |
The dynamics properties of the new physics element |
Rig Physics Dynamics |
(Density=1.000000,MassOverride=1.000000,bOverrideCentreOfMass=False,CentreOfMassOverride=(X=0.000000,Y=0.000000,Z=0.000000),CentreOfMassNudge=(X=0.000000,Y=0.000000,Z=0.000000),bOverrideMomentsOfInertia=False,MomentsOfInertiaOverride=(X=1.000000,Y=1.000000,Z=1.000000),LinearDamping=0.000000,AngularDamping=0.000000) |
| Collision |
The collision properties of the new physics element |
Rig Physics Collision |
(Boxes=,Spheres=,Capsules=,Material=(Friction=1.000000,Restitution=0.000000,FrictionCombineMode=Multiply,RestitutionCombineMode=Multiply)) |
| BodyData |
The runtime modifiable data |
Physics Control Modifier Data |
(MovementType=Simulated,CollisionType=QueryAndPhysics,KinematicTargetSpace=OffsetInBoneSpace,GravityMultiplier=1.000000,PhysicsBlendWeight=1.000000,bUpdateKinematicFromSimulation=True) |