| InputTransform |
The transform (in global space) before the aim was applied (optional) |
Transform |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| Primary |
The primary target for the aim |
Rig Unit Aim Item Target |
(Weight=1.000000,Axis=(X=1.000000,Y=0.000000,Z=0.000000),Target=(X=1.000000,Y=0.000000,Z=0.000000),Kind=Location,Space=(Type=Bone,Name="")) |
| Secondary |
The secondary target for the aim - also referred to as PoleVector / UpVector |
Rig Unit Aim Item Target |
(Weight=1.000000,Axis=(X=0.000000,Y=0.000000,Z=1.000000),Target=(X=1.000000,Y=0.000000,Z=0.000000),Kind=Location,Space=(Type=Bone,Name="")) |
| Weight |
The weight of the change - how much the change should be applied |
float |
1.000000 |
| DebugSettings |
The debug setting for the node |
Rig Unit Aim Bone Debug Settings |
(bEnabled=False,Scale=10.000000,WorldOffset=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) |