Description
SetShapeTransform is used to perform a change in the hierarchy by setting a single control's shape transform. This is typically only used during the Construction Event.
Information
| Plugin | ControlRig |
| Category | Controls |
| Tags | SetControlShapeTransform,Gizmo,GizmoTransform,MeshTransform |
| Type | FRigUnit_SetShapeTransform |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Control | The name of the Control to set the transform for. | FName | None |
| Transform | The shape transform to set for the control | Transform | (Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |