Description
Get the value of an animation attribute from the skeletal mesh
Information
| Plugin | ControlRig |
| Category | Animation Attribute |
| Type | FRigDispatch_GetAnimAttribute |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Name | The name of the animation attribute | FName | None |
| BoneName | The name of the bone that stores the attribute, default to root bone if set to none | FName | None |
| Default | The default value used as a fallback if the animation attribute does not exist | float,int32,FString,FQuat,FTransform,FVector,User Defined Structs,FPoseHistoryAnimationAttribute |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Value | The value to get / set | float,int32,FString,FQuat,FTransform,FVector,User Defined Structs,FPoseHistoryAnimationAttribute | |
| Found | Returns true if the animation attribute exists with the specific type | bool |