| ChainRoot |
The root of the chain to apply the harmonics to |
Rig Element Key |
(Type=Bone,Name="") |
| Speed |
The speed of the harmonics effects |
Vector |
(X=1.000000,Y=1.000000,Z=1.000000) |
| Reach |
The reach settings Reach lets the chain "lean" towards the target trying to reach it. |
Rig Unit Chain Harmonics Reach |
(bEnabled=False,ReachTarget=(X=0.000000,Y=0.000000,Z=0.000000),ReachAxis=(X=1.000000,Y=0.000000,Z=0.000000),ReachMinimum=0.000000,ReachMaximum=0.000000,ReachEase=Linear) |
| Wave |
The wave settings A wave is a rocking back and forth motion to be applied to all / some axes. |
Rig Unit Chain Harmonics Wave |
(bEnabled=True,WaveFrequency=(X=1.000000,Y=0.600000,Z=0.800000),WaveAmplitude=(X=0.000000,Y=1.000000,Z=0.000000),WaveOffset=(X=0.000000,Y=1.000000,Z=2.000000),WaveNoise=(X=0.000000,Y=0.000000,Z=0.000000),WaveMinimum=0.000000,WaveMaximum=1.000000,WaveEase=Linear) |
| WaveCurve |
The curve to use when evaluating the wave |
Runtime Float Curve |
(EditorCurveData=(Keys=((),(Time=1.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) |
| Pendulum |
The pendulum settings The harmonic pendulum uses a simple spring interpolation to allow to follow secondary motion. |
Rig Unit Chain Harmonics Pendulum |
(bEnabled=False,PendulumStiffness=2.000000,PendulumGravity=(X=0.000000,Y=0.000000,Z=0.000000),PendulumBlend=0.750000,PendulumDrag=0.980000,PendulumMinimum=0.000000,PendulumMaximum=0.100000,PendulumEase=Linear,UnwindAxis=(X=0.000000,Y=1.000000,Z=0.000000),UnwindMinimum=0.200000,UnwindMaximum=0.050000) |
| bDrawDebug |
if True the debug drawing will be enabled |
bool |
True |
| DrawWorldOffset |
The world offset to be used when debug drawing |
Transform |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |