Description
SetControlVector is used to perform a change in the hierarchy by setting a single control's Vector value.
Information
| Plugin | ControlRig |
| Category | Controls |
| Tags | SetControlVector,SetGizmoVector |
| Type | FRigUnit_SetControlVector |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Vector | The vector value to get / set for the given Control. | Vector | (X=1.000000,Y=1.000000,Z=1.000000) |
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Control | The name of the Control to set the value for. | FName | None |
| Weight | The weight of the change - how much the change should be applied | float | 1.000000 |
| Space | Defines if the bone's transform should be set in local or global space. | Rig VMTransform Space | GlobalSpace |