Description
Modify an animation attribute if one is found, otherwise add a new animation attribute
Information
| Plugin | ControlRig |
| Category | Animation Attribute |
| Type | FRigDispatch_SetAnimAttribute |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecuteContext | This pin is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Name | The name of the animation attribute | FName | None |
| BoneName | The name of the bone that stores the attribute, default to root bone if set to none | FName | None |
| Value | The value to get / set | float,int32,FString,FQuat,FTransform,FVector,User Defined Structs,FPoseHistoryAnimationAttribute |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Success | Returns true if the animation attribute was successfully stored | bool |