Description
Sets the kinematic target for a body - note that this won't actually make the body kinematic
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetPhysicsBodyKinematicTarget |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsBodyComponentKey | The Physics Body to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| KinematicTarget | Kinematic target for the Physics Body. This will be combined with the animation pose, depending on the Kinematic Target Space. | Transform | (Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |