Description
Sets what bone is used as a source transform for the physics body. This is used as a kinematic target, and when initializing the simulation.
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetPhysicsBodySourceBone |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsBodyComponentKey | The Physics Body to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| SourceBone | The bone to use as a source transform (kinematic target, and initialization) for the Physics Body. | Rig Element Key | (Type=Bone,Name="") |