| Root |
The position of the root of the triangle |
Vector |
(X=0.000000,Y=0.000000,Z=0.000000) |
| PoleVector |
The position of the pole of the triangle |
Vector |
(X=0.000000,Y=0.000000,Z=0.000000) |
| bEnableStretch |
If set to true the stretch feature of the solver will be enabled |
bool |
False |
| StretchStartRatio |
The ratio where the stretch starts |
float |
0.750000 |
| StretchMaximumRatio |
The maximum allowed stretch ratio |
float |
1.250000 |
| BoneALength |
The length of the first bone. If set to 0.0 it will be determined by the hierarchy |
float |
1.000000 |
| BoneBLength |
The length of the second bone. If set to 0.0 it will be determined by the hierarchy |
float |
1.000000 |