Description
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event.
Information
| Plugin | ControlRig |
| Category | DynamicHierarchy |
| Tags | Construction,Create,New,AddAnimationChannel,NewAnimationChannel,CreateAnimationChannel,AddChannel,NewChannel,CreateChannel,SpawnChannel |
| Type | FRigUnit_HierarchyAddAnimationChannelInteger |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| InitialValue | The initial value of the new animation channel | int32 | 0 |
| MinimumValue | The minimum value of the new animation channel | int32 | 0 |
| MaximumValue | The maximum value for the animation channel | int32 | 100 |
| LimitsEnabled | The enable settings for the limits | Rig Unit Hierarchy Add Animation Channel Single Limit Settings | (Enabled=(bMinimum=True,bMaximum=True)) |
| ControlEnum | The enum to use to find valid values | Enum | None |
| Parent | The parent of the new element to add | Rig Element Key | (Type=Bone,Name="") |
| Name | The name of the new element to add | FName | NewChannel |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Item | The resulting item | Rig Element Key |