ItemA
The name of first item
Rig Element Key
(Type=Bone,Name="")
ItemB
The name of second item
Rig Element Key
(Type=Bone,Name="")
EffectorItem
The name of the effector item (if exists)
Rig Element Key
(Type=Bone,Name="")
Effector
The transform of the effector
Transform
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))
PrimaryAxis
The major axis being aligned - along the item
Vector
(X=1.000000,Y=0.000000,Z=0.000000)
SecondaryAxis
The minor axis being aligned - towards the polevector
Vector
(X=0.000000,Y=1.000000,Z=0.000000)
SecondaryAxisWeight
Determines how much the secondary axis roll is being applied
float
1.000000
PoleVector
The polevector to use for the IK solver This can be a location or direction.
Vector
(X=0.000000,Y=0.000000,Z=1.000000)
PoleVectorKind
The kind of pole vector this is representing - can be a direction or a location
Control Rig Vector Kind
Direction
PoleVectorSpace
The space in which the pole vector is expressed
Rig Element Key
(Type=Bone,Name="")
bEnableStretch
If set to true the stretch feature of the solver will be enabled
bool
False
StretchStartRatio
The ratio where the stretch starts
float
0.750000
StretchMaximumRatio
The maximum allowed stretch ratio
float
1.250000
Weight
The weight of the solver - how much the IK should be applied.
float
1.000000
ItemALength
The length of the first item. If set to 0.0 it will be determined by the hierarchy
float
0.000000
ItemBLength
The length of the second item. If set to 0.0 it will be determined by the hierarchy
float
0.000000
bPropagateToChildren
If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. Note: This is computationally more expensive than turning it off.
bool
True
DebugSettings
The settings for debug drawing
Rig Unit Two Bone IKSimple Debug Settings
(bEnabled=False,Scale=10.000000,WorldOffset=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))