| Owner |
The owner of the newly created component (must be set/valid) |
Rig Element Key |
(Type=Bone,Name="") |
| ParentBodyComponentKey |
The optional body that "does" the controlling - though if it is dynamic then it can move too |
Rig Component Key |
(ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| bUseParentBodyAsDefault |
Whether or not to use the parent body (if one exists) as the Physics Control parent |
bool |
False |
| ChildBodyComponentKey |
The body that is controlled |
Rig Component Key |
(ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| ControlData |
Describes the initial strength etc of the new control |
Physics Control Data |
(bEnabled=True,LinearStrength=0.000000,LinearDampingRatio=1.000000,LinearExtraDamping=0.000000,MaxForce=0.000000,AngularStrength=0.000000,AngularDampingRatio=1.000000,AngularExtraDamping=0.000000,MaxTorque=0.000000,LinearTargetVelocityMultiplier=1.000000,AngularTargetVelocityMultiplier=1.000000,CustomControlPoint=(X=0.000000,Y=0.000000,Z=0.000000),bUseCustomControlPoint=False,bUseSkeletalAnimation=True,bDisableCollision=False,bOnlyControlChildObject=False) |
| ControlMultiplier |
Fine control over the control strengths etc |
Physics Control Multiplier |
(LinearStrengthMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),LinearDampingRatioMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),LinearExtraDampingMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),MaxForceMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),AngularStrengthMultiplier=1.000000,AngularDampingRatioMultiplier=1.000000,AngularExtraDampingMultiplier=1.000000,MaxTorqueMultiplier=1.000000) |
| ControlTarget |
The initial target for the new control |
Physics Control Target |
(TargetPosition=(X=0.000000,Y=0.000000,Z=0.000000),TargetVelocity=(X=0.000000,Y=0.000000,Z=0.000000),TargetOrientation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000),TargetAngularVelocity=(X=0.000000,Y=0.000000,Z=0.000000),bApplyControlPointToTarget=False) |