Description
Sets the custom control point on a control
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetControlCustomControlPoint |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsControlComponentKey | The Physics Control component to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsControl") |
| CustomControlPoint | The position of the control point relative to the child mesh, when using a custom control point. | Vector | (X=0.000000,Y=0.000000,Z=0.000000) |
| bUseCustomControlPoint | Whether or not to use the custom control point position | bool | True |