Description
Sets all the data on a body - but in a sparse way so you can decide which parameters get applied. Note that the sparse data does not get displayed correctly (the flags that enable/disable all end up getting reset if the user attempts to change them) so this should be used with caution until this is fixed.
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetPhysicsBodySparseData |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsBodyComponentKey | The Physics Body to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| Data | Sparse data to be set on the Physics Body | Physics Control Modifier Sparse Data | (MovementType=Simulated,CollisionType=QueryAndPhysics,GravityMultiplier=1.000000,PhysicsBlendWeight=1.000000,KinematicTargetSpace=OffsetInBoneSpace,bUpdateKinematicFromSimulation=True,bEnableMovementType=True,bEnableCollisionType=True,bEnableGravityMultiplier=True,bEnablePhysicsBlendWeight=True,bEnableKinematicTargetSpace=True,bEnablebUpdateKinematicFromSimulation=True) |