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API > API/Plugins > API/Plugins/ControlRigPhysics
Collection of shapes that define the collision and (optionally) mass distribution of the body.
| Name | FRigPhysicsCollision |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsCollision
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Boxes | TArray< FRigPhysicsCollisionBox > | RigPhysicsData.h |
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| Capsules | TArray< FRigPhysicsCollisionCapsule > | RigPhysicsData.h |
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| Material | FRigPhysicsMaterial | RigPhysicsData.h |
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| Spheres | TArray< FRigPhysicsCollisionSphere > | RigPhysicsData.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
RigPhysicsData.h | ||
int32 NumShapes() |
RigPhysicsData.h |