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API > API/Plugins > API/Plugins/ControlRigPhysics
Properties of a body affecting its dynamics (movement without regard to collision).
| Name | FRigPhysicsDynamics |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsDynamics
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularDamping | float | RigPhysicsData.h |
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| bOverrideCentreOfMass | bool | Use this to specify the location of the centre of mass. | RigPhysicsData.h |
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| bOverrideMomentsOfInertia | bool | Use this to specify the moments of inertia. | RigPhysicsData.h |
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| CentreOfMassNudge | FVector | Offset the centre of mass from the calculated (or overridden) position. | RigPhysicsData.h |
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| CentreOfMassOverride | FVector | RigPhysicsData.h |
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| Density | float | Density - units g per cm^3 so this defaults to "water". | RigPhysicsData.h |
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| LinearDamping | float | RigPhysicsData.h |
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| MassOverride | float | The total mass of this body - will override density if positive. | RigPhysicsData.h |
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| MomentsOfInertiaOverride | FVector | RigPhysicsData.h |
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