Description
Sets the joint drive for a physics component body
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetJointDriveUseSkeletalAnimation |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsJointComponentKey | The Physics Joint to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsJoint") |
| bUseSkeletalAnimation | Whether the drive targets should be relative to the incoming animation pose. If set to true (and the drive targets are zero), then the drives will track the target animation. | bool | True |