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API > API/Plugins > API/Plugins/ControlRigPhysics
Sets the joint drive for a physics component body.
| Name | FRigUnit_HierarchySetJointDriveUseSkeletalAnimation |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsJointExecution.h |
| Include Path | #include "RigPhysicsJointExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Joint Drive Use Skeletal Animation", Varying))
struct FRigUnit_HierarchySetJointDriveUseSkeletalAnimation : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetJointDriveUseSkeletalAnimation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetJointDriveUseSkeletalAnimation() |
RigPhysicsJointExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseSkeletalAnimation | bool | RigPhysicsJointExecution.h |
|
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| PhysicsJointComponentKey | FRigComponentKey | RigPhysicsJointExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsJointExecution.h |