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Sets the target for a physics control and updates the target velocities based on the previews targets (which will be overwritten)
| Name | FRigUnit_HierarchyUpdateControlTarget |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsControlExecution.h |
| Include Path | #include "RigPhysicsControlExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Update Physics Control Target", Varying))
struct FRigUnit_HierarchyUpdateControlTarget : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchyUpdateControlTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyUpdateControlTarget() |
RigPhysicsControlExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeltaTime | float | The delta time used to calculate the target velocity. | RigPhysicsControlExecution.h |
|
| PhysicsControlComponentKey | FRigComponentKey | RigPhysicsControlExecution.h |
|
|
| TargetOrientation | FRotator | The target orientation of the child body, relative to the parent body | RigPhysicsControlExecution.h |
|
| TargetPosition | FVector | The target position of the child body, relative to the parent body | RigPhysicsControlExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsControlExecution.h |