SolverSettings
Settings for the physics solver that will be added
Rig Physics Solver Settings
(bAutomaticallyAddPhysicsComponents=True,SimulationSpace=Component,CollisionSpace=Component,SpaceBone=(Type=None,Name=""),Collision=(Boxes=,Spheres=,Capsules=,Material=(Friction=1.000000,Restitution=1.000000,FrictionCombineMode=Multiply,RestitutionCombineMode=Multiply)),Gravity=(X=0.000000,Y=0.000000,Z=-981.000000),WorldCollisionType=None,WorldCollisionExpiryFrames=3,WorldCollisionBoundsExpansion=1.100000,PositionIterations=8,VelocityIterations=4,ProjectionIterations=1,MaxNumRollingAverageStepTimes=1,CollisionBoundsExpansion=2.000000,BoundsVelocityMultiplier=1.000000,MaxVelocityBoundsExpansion=25.000000,MaxDepenetrationVelocity=0.000000,FixedTimeStep=0.020000,MaxTimeSteps=10,MaxDeltaTime=0.020000,bUseLinearJointSolver=True,bSolveJointPositionsLast=True,bUseManifolds=True,PositionThresholdForReset=0.000000,KinematicSpeedThresholdForReset=5000.000000,KinematicAccelerationThresholdForReset=0.000000)
SimulationSpaceSettings
Settings for the solver that apply to when it uses a simulation space other than "world". These typically relate to the movement of the simulation space itself, and how that is used by the solver.
Rig Physics Simulation Space Settings
(SpaceMovementAmount=1.000000,VelocityScaleZ=1.000000,bClampLinearVelocity=False,MaxLinearVelocity=10000.000000,bClampAngularVelocity=False,MaxAngularVelocity=10000.000000,bClampLinearAcceleration=False,MaxLinearAcceleration=10000.000000,bClampAngularAcceleration=False,MaxAngularAcceleration=10000.000000,LinearAccelerationThresholdForTeleport=100000.000000,AngularAccelerationThresholdForTeleport=100000.000000,PositionChangeThresholdForTeleport=100.000000,OrientationChangeThresholdForTeleport=30.000000,LinearDragMultiplier=1.000000,AngularDragMultiplier=1.000000,ExternalLinearDrag=(X=0.000000,Y=0.000000,Z=0.000000),ExternalLinearVelocity=(X=0.000000,Y=0.000000,Z=0.000000),ExternalAngularVelocity=(X=0.000000,Y=0.000000,Z=0.000000),ExternalTurbulenceVelocity=(X=0.000000,Y=0.000000,Z=0.000000))