| PhysicsControlComponentKey |
The Physics Control component to be updated |
Rig Component Key |
(ElementKey=(Type=Bone,Name=""),Name="PhysicsControl") |
| ControlData |
The control data (strengths etc) to use |
Physics Control Data |
(bEnabled=True,LinearStrength=0.000000,LinearDampingRatio=1.000000,LinearExtraDamping=0.000000,MaxForce=0.000000,AngularStrength=0.000000,AngularDampingRatio=1.000000,AngularExtraDamping=0.000000,MaxTorque=0.000000,LinearTargetVelocityMultiplier=1.000000,AngularTargetVelocityMultiplier=1.000000,CustomControlPoint=(X=0.000000,Y=0.000000,Z=0.000000),bUseCustomControlPoint=False,bUseSkeletalAnimation=True,bDisableCollision=False,bOnlyControlChildObject=False) |
| ControlMultiplier |
Detail/per-direction multipliers on the control data |
Physics Control Multiplier |
(LinearStrengthMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),LinearDampingRatioMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),LinearExtraDampingMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),MaxForceMultiplier=(X=1.000000,Y=1.000000,Z=1.000000),AngularStrengthMultiplier=1.000000,AngularDampingRatioMultiplier=1.000000,AngularExtraDampingMultiplier=1.000000,MaxTorqueMultiplier=1.000000) |