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API > API/Plugins > API/Plugins/ControlRigPhysics
Sets the custom control point on a control.
| Name | FRigUnit_HierarchySetControlCustomControlPoint |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsControlExecution.h |
| Include Path | #include "RigPhysicsControlExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Control Custom Control Point", Varying))
struct FRigUnit_HierarchySetControlCustomControlPoint : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetControlCustomControlPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetControlCustomControlPoint() |
RigPhysicsControlExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCustomControlPoint | bool | Whether or not to use the custom control point position. | RigPhysicsControlExecution.h |
|
| CustomControlPoint | FVector | The position of the control point relative to the child mesh, when using a custom control point. | RigPhysicsControlExecution.h |
|
| PhysicsControlComponentKey | FRigComponentKey | RigPhysicsControlExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsControlExecution.h |